Quote:
Originally Posted by larsdangly
Perhaps a good way to create a 'type' is simply to invest in a talent relevant to that type: the talents are already there, so no need to super impose another layer of rules.
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For me the problem is the cost is higher than I think is appropriate for a wizard to acquire certain skills. Especially if we are talking about purely cerebral skills that affect gameplay, but not combat.
You are right that anyone could eventually buy the skills to create a character of whatever "type." My contention is that it is unduly expensive.