Rare Magic Worlds
One campaign setting I had a lot of success with was making it so that magic was very rare in the game world. All of the magic in Wizard/ITL still existed, but it was a much more difficult and secretive art, and not something the average character learned or encountered very often. Wizards were uncommon and extremely dangerous beings in this world, and enchanted items became vastly more precious. The players as well took a different approach to world, sizing up people and encounters without weighing magic heavily into the equation. It was an interesting experience, and if anyone ran a similar campaign it would be cool to hear about how it worked for them.
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