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#1 | |
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Join Date: Aug 2018
Location: Richmond, VA, USA
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Quote:
The rock tears a small hole in WoloWizard's dickie of incredible immaturity. Enraged, he raises his wand and aims a fireball at Shedore's spot (er, hex). And the battle goes on.
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RVA_Grandpa ----------------------------------------- https://travelingthelabyrinth.blogspot.com We never really grow up; we only learn how to act in public. |
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#2 | |
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Join Date: Dec 2017
Location: behind you
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Quote:
In theory, that fireball will be a Big Bang! |
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#3 |
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Join Date: May 2015
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You're doing it right; the minimum damage is zero, not one.
Missile spells in the new Wizard are the first exception that has a minimum damage roll in TFT. |
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#4 |
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Join Date: Mar 2018
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#5 | |
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Join Date: Jul 2005
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Both Magic Fist and Fireball have this qualifying statement in their description:
Quote:
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#6 |
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Join Date: Aug 2004
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It's not. It's a natural outcome of the math and in game logic assumptions. If I attack bare handed, doing 1d-4, and I roll a one. You can't do -3 damage to an enemy by in game logic, but you could do none, so that's what you do.
Missle spells calling out minimum damage implies this is not always the case, and are an exception to the base assumptions. |
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#7 | |
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Join Date: Sep 2007
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Quote:
Before you rolled damage, you rolled to "hit". Melee even calls damage "hits"; congratulations, you know you've done some! Some people might well think that since the dice say you've scored some hits, the logical minimum is 1 hit rather than 0. Zero hits is the amount of damage you do on every miss -- and so those zero results should all taken care of by the to-hit roll, not the damage roll. Given that there's a known hit involved, the minimum could well be 1, as that's every bit as much "a natural outcome of the math and in game logic assumptions". I don't think anyone is suggest that a -3 means your dagger stab should heal the enemy. The question is just whether the minimum is 0 or 1. I happen to think the answer is 0, but the rules don't actually say. (For what it's worth, GURPS actually does specify minimum damage on a damage roll as 1 for most damage types, though 0 is still permitted for crushing damage. The "Rolling For Damage" section on Melee p11 could certainly stand one more sentence to clarify minimum damage in the case of a negative modifier. But that's not errata, per that thread's definition.) |
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#8 |
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Join Date: Aug 2018
Location: Aerlith
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I've taken both sides of the fence on this one in the past. I can see where a 1D6-4 weapon might be so weak that even a successful hit doesn't do significant damage (minimum of 0), or conversely that a weak weapon does minimal damage most of the time with a chance of doing a little bit more (minimum of 1). I'll defer to however it ends up spelled out in the rules, and hopefully it will be unambiguous.
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