Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-21-2018, 01:56 PM   #34
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: The Cartesian Heresy

Quote:
Originally Posted by Anaraxes View Post
The 1-2 method (as I learned it) means keeping global track of where you are in that 1-2 cycle. Every other diagonal you move costs 2, even if it's not the second of two diagonals in a row, with intervening non-diagonal moves. I count 10 along the blue winding path you show. (MA expended per square: 1-2-4-5-6-7-9-10.)

You can also make it a "2-1" system.

Strictly speaking, you should carry over that state from turn to turn, but leftover MA being lost at the end of a turn is a problem you have with any system that uses values greater than 1.
Yes, that prevents the problem shown in my graph. I am under the impression that a lot of people don't do it that way. To be honest, if you do it the way you are describing, it becomes more difficult to execute and prone to errors than the 2/3 method (comparing to the 1-2 cycle). The 2/3 method is so much easier for me.

The 2-1 cycle could work. I'll have to look into that but, again, the 2/3 method is fool-proof and pretty darn easy.

EDIT:
1-2 counting works great for weapon reach/range though because you are going to be enforcing the straight-line path anyway.

Last edited by platimus; 09-21-2018 at 02:26 PM.
platimus is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:08 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.