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#31 |
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Join Date: Dec 2017
Location: behind you
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Here's a graph showing what I don't like about the "1-2" counting method:
https://imgur.com/Wdz4lOV The black circle at B12 is a figure with MA8. If he follows the green path (straight line), when he gets to G7 he only has 1 MA left. Moving to H6 would cost 2 MA. So he has to stop at G7 (or G6 or H7). If he takes the blue path (the winding, longer path), he makes it to H6 because each move only costs 1 MA. Am I "doing it wrong"? I'm surprised no one has a problem with this. Sure, if there are no obstacles you can force the player to take the straightest route. But what if there are obstacles at D10, E9, F9, and G7? Black-Circle-Man travels farther when there are obstacles in his path! LOL I know, I know. This sort of thing probably doesn't occur very often. But it bothers me. So, I'll use the 2/3 method. |
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