Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-19-2018, 09:52 PM   #31
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: The Cartesian Heresy

Here's a graph showing what I don't like about the "1-2" counting method:
https://imgur.com/Wdz4lOV

The black circle at B12 is a figure with MA8. If he follows the green path (straight line), when he gets to G7 he only has 1 MA left. Moving to H6 would cost 2 MA. So he has to stop at G7 (or G6 or H7).

If he takes the blue path (the winding, longer path), he makes it to H6 because each move only costs 1 MA.

Am I "doing it wrong"? I'm surprised no one has a problem with this. Sure, if there are no obstacles you can force the player to take the straightest route. But what if there are obstacles at D10, E9, F9, and G7? Black-Circle-Man travels farther when there are obstacles in his path! LOL

I know, I know. This sort of thing probably doesn't occur very often. But it bothers me. So, I'll use the 2/3 method.
platimus is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:08 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.