|
|
|
#1 |
|
Join Date: Oct 2005
Location: Göttingen, Germany
|
I'm planning a shadowrun style cyberpunk action game in the next months, currently thinking about the concept...
The plan is to focus on the punk in cyberpunk, so really a fast forward action (cinematic) approach with not much tactical planning, rather more "bang!, like an action movie. I definitely will get into the Action: 2 (Exploits) material again. -- One thing I'm currently wondering about is how to make melee more effective in a cyberpunk setting (e.g. fast street samurai with claws), where there are guns everywhere - having a lot of power and the range advantage. Maybe less weapon damage by firearms? Better armor values...? Some meta rule like the etiquette definition that firearms won't shoot at unarmed opponents...? ;) What do you say? |
|
|
|
| Tags |
| ghostly movement |
|
|