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#1 | |
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Join Date: Dec 2016
Location: Berkeley
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Quote:
Icelander had an interesting suggestion that one could treat the grappler as encumbrance and apply the Change Posture in Armor rule from B395 to require the Change Posture to take multiple turns to address this within existing rules. |
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#2 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#3 |
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Join Date: Jan 2010
Location: Brighton
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As Plane mention earlier Force Posture change in TG deal with this (and brings in stability of different postures for resisting it).
but otherwise yeah I'd ignore the standing only restriction (but take into account what posture you'd have to be in to "takedown" a crawling etc target)
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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#4 |
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Join Date: Sep 2007
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Just read the takedown rule as "only on a foe not on the ground*" rather than "only on a standing foe", and the problem goes away.
-- * meaning lying either prone or supine, as earlier in the thread |
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#5 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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This. We more or less assume it in GURPS Martial Arts.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#6 | |
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Join Date: Dec 2016
Location: Berkeley
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Quote:
Given that Change Posture isn't proscribed for those who are grappled, is there any reason you couldn't stalemate someone trying to pin you by Changing Posture to Kneeling after each time you're taken down, other than the fact that a stalemate does nothing to change your being grappled and in a vulnerable situation? |
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#7 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
Under just the rules in the Basic Set, most pins happen after somebody has suffered stun and knockdown, allowing an enemy time to grapple and pin them while they're unable to get up. Pins can also happen when someone uses multiple attacks after an earlier grapple to do something like "takedown and pin," "sweep and pin," or "Judo throw and pin." The case where somebody suffers a takedown and decides to do something that involves staying on the ground, giving their foe a chance to try a pin next turn, is pretty rare.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| grappling, kromm explanation, posture, turn, turns |
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