Re: slightly different way of running the story
I remember someone, don't recall who or where, suggesting a way to play horror stories. Everyone got given characters at the start. All of them got brutally killed by unspeakable horrors in the first quarter of the first session, most without even seeing what happened. Then everyone gets new characters and are told that the big news this morning is that several people were brutally massacred last night, and the new characters decide they should investigate.
I played it once in a kung fu versus Aliens convention game, not really horror but occasional horror bits - it was Aliens rather than Alien. It seemed to work pretty well. The random generation procedure involved taking go stones from a bowl (black good, white bad) so we could put a lot more white stones in the bowl during the initial phase and the game would be rigged without it being obvious. I think of about thirty expendable characters put into the abattoir about two made it out and had to be upgraded to real character status so they could continue to be played.
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