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#1 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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I've never paid attention to any of that nonsense when running games. You can pin someone who is standing against a vertical surface, or against another surface if sitting/kneeling, etc; letting someone go can always be done at any point during a turn*; you can perform a takedown to someone kneeling or sitting, etc.
* A Turn lasts until you end it to take another one, so... it's always someone's turn even if it's only the defense portion of the their Turn. |
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#2 | ||
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Join Date: Dec 2016
Location: Berkeley
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Quote:
Quote:
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#3 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#4 | ||||||
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Join Date: Dec 2016
Location: Berkeley
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I posed these to Dr. Kromm by Private Message; he replied thus:
Quote:
Quote:
Quote:
Last edited by zedlopez; 09-12-2018 at 01:55 PM. Reason: improved formatting |
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#5 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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So now sitting and crawling are the ultimate anti-takedown, anti-pin positions?
I call shenanigans. |
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#6 | |
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Join Date: Dec 2016
Location: Berkeley
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Quote:
Icelander had an interesting suggestion that one could treat the grappler as encumbrance and apply the Change Posture in Armor rule from B395 to require the Change Posture to take multiple turns to address this within existing rules. |
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#7 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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| Tags |
| grappling, kromm explanation, posture, turn, turns |
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