Quote:
Originally Posted by CardDiceian
I don't know why it's not sinking in - But I just can't get my head round this contests subject.
Maybe when I have the books in front of me, and set myself up a couple of examples it will suddenly click.
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When I was learning Fate, which was the first game I encountered that had contests like this, it took me QUITE a while to understand a lot of the different nuances. Contests were one, "aspects" were another (aspects are a whole different ball of wax but they're a very powerful and elegant mechanic).
It wasn't until I had actually tried out the mechanics in play for a while that I was really able to understand the subtleties
With contests, for example, it was a long time before we realized the rolls could "form a script", which is why I made sure to put that in the example in my little contest rules doc.