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#2 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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I know it won't be in the RAW, but its easy to achieve if you use my "comparative DX" method. In short, if two DX14 fighters face each other they each have a 10 or less to hit (50/50 chance since they are equal.)
Using this method it's simple to allow for multiple attacks. You could say: A figure can make two normal attacks, each at -4DX Or three normal attacks, each at -6DX These are just example of the top of my head and the penalties may be too harsh. In any event, this achieves your stated goal. A fighter wil not risk multiple blows against a comparable opponent as this will reduce his DX too much. But against "rabble" where he has a large skill advantage, he may take multiple blows. |
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