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#6 | |
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Banned
Join Date: Jun 2005
Location: Bristol
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Quote:
Are the "mind bullets" TK launched projectiles? Or are they an innate attack with the psionic limitation? To do what a lot of fire arms do is pretty expensive in innate powers. Levels per die of damage, extension of ranges, accuracy bonuses, and rate of fire are just some to consider. As mentioned many months ago (hence my tag name) normally to get a big dodge needs a lot in Move (HT and DX) and some increased speeds (maybe 4 levels of outlandishness), plus Combat Reflexes and Enhanced Dodge (maybe 4 levels) coupled with an acrobatic dodge. We are looking at maxing Move at 10 (that is DX + HT 20+20/4) + 4 (for the move bonus) +5 (Combat Reflexes and Enhanced Dodge) + 3 (for a dodge bonus) giving a character a Matrix level of dodge of 22. Which means when a mook pops up with a Gatling Carbine and sprays 40rof (quite a bit of bonus to hit there and maybe the mook sneakily aimed!) and for ever 2 pts under the hit roll equals the x amount of bullets on target. Given the extraordinary high dodge this character can easily dodge the first 5 bullets but you paying for nigh on 400pts for this ability. If we reduce the points a bit say a Move of 6 and given all those crazy bonuses above we can reduce the dodge down to 18. Still pretty high but not so 'Bullet Time'. Plus we have to remember that these dodge rolls can only be made if the target can see the shooter. Will the 'Mind Bullets' be visible? That is it is obvious to the target that the 'Mind Shooter' is shooting (does the Psi go all Scanners, or more like Tim the Bizarre and points at the target?). Are these 'Mind Bullets' resistible by Will Power or HT? There are quite a few permutations. Can you be a bit more specific? |
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| Tags |
| cosmic, dodge, evasive movement, firearms, powers |
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