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#3 |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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I forgot to mention that I thought about doing it the other way around. What about a limitation that makes the Innate Attack dodge-able and parry-able like a low-tech missile? However, I personally think it makes more sense to add an enhancement. This way, there is no change in the assumption of what an Innate Attack can and can't do, and having the enhancement increases the utility of relevant high-speed Innate Attacks. As it stands, I like that, at a base level, Innate Attacks can be parried and dodged like low-tech missiles.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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| cosmic, dodge, evasive movement, firearms, powers |
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