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#9 |
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Join Date: Jan 2018
Location: Portland, Maine
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At first glance I see splitting the Hit Points and Fatigue points as an easy, useful way of understanding what is happening to the character. It was always so confusing separating the two when they occured.
They will still take their physical damage and be killed when they reach 0. They still can reduce their ability to fight if they fatigue themselves too much. But now you can clearly see what needs to be rested up vs healed. What it does is increase the wizard's ability to not worry about Hit Point wounds affecting his spell fatigue. An injured wizard can still cast his full allotment of spells, even if damaged. Can't do that with current rule system. In keeping with the current system, perhaps if you are at 50% hit points, there is a negative DX or IQ penalty for casting when your fatigue also reaches 50%? or maybe the fatigue costs double at that point? I like that you pass out at 0 fatigue instead of being killed. And that other tiring activities are clearly seen on the fatigue side. Anyway, I like the elegance and will adopt it (depending on what the Legacy rules turn out to be).
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