Quote:
HEROIC EFFORT USING FATIGUE POINTS
Characters could expend a Fatigue Point to put forth an extraordinarily heroic effort for one turn, gaining +1 to a specific hit roll, damage roll, or saving throw. Also, characters could expend a Fatigue Point to add +2 to Movement Allowance for one turn.
Characters who are armed with a melee weapon (or a missile weapon, but GM may rule it risks breaking), are using a shield or main-gauche, or who are unarmed but know Unarmed Combat, Brawling, or Acrobatics could expend a Fatigue Point to put forth extraordinary defensive effort for one turn, gaining an extra -1 Hit of damage stopped from a specific incoming damage roll. This effort may be applied to melee attacks and thrown attacks, but only using a shield or knowing Unarmed Combat or Acrobatics would apply to missile attacks.
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I've toyed with some similar ideas, but this is probably simpler and more balanced.
I thought about using fatigue for my "elves are allergic to iron" rule variant - having them take 1 fatigue point per turn in contact with the metal, or something like that.