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#12 |
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Join Date: Aug 2015
Location: Everywhere and Nowhere
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All of its is for me as the GM, not one of my players even uses guns.
Mostly, I was trying to do all of this because the cost-per-shot multipliers were brutal. For example, I have a werewolf hunter who uses silver bullets. The 50x price of a musket ball that is already unnaturally expensive for whatever reason, you end up with a single musket ball that costs ~50-~90 or more G$ Which pound for pound, is more expensive the silver it would require to manufacture it. I would throw in some + or - x, because they would take be made specially since silver melts at such a higher temperature than lead. But, as there is copious amounts of magic in the setting, I wouldn't imagine manufacturing costs to be that much more. For an least shape metal spell or the like. Or something as simple as a create fire spell to reach those temperatures etc. Not to mention, you look at something like an arrowhead, which is only 20x cost for something that honestly, should take more work compared to just make a ball out of it. It seems super janky that you get to looking at a musket ball made of silver that takes up less specialized work, costing astronomically more than an arrowhead that takes more specialized work. As for the players just want to play? we play once a week. And I'm getting this ready so they know what they sell for and what they can buy them for. Or thereabouts. |
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| Tags |
| bullet cost, lead, low tech, musket |
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