Quote:
Originally Posted by flankspeed
I’m thrilled that people are contributing great ideas and food for thought. I like creating separate pools of HP and FP because some damage types or situations are meant to wear out a character’s endurance rather than to outright kill them. Climb a sheer, vertical cliff making stressful saving throws along the way, and that’s FP loss. Failing a save and falling from a great height, that’s HP loss.
http://forums.sjgames.com/showthread.php?t=158953
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And it would open the door for a cursed magic item, or items, that would double fatigue (think Frodo carrying the one ring). For that matter, there could be "zones of evil" that fatigue a character 1 FP per turn as long as the character is in it (think "the Poppy field" from The Wizard of Oz). Yes, you could do this to ST, but the effect would be much more dangerous.