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#4 |
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Join Date: Aug 2018
Location: Aerlith
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Great ideas here, and I love the idea of blocked damage still doing fatigue damage. There might need to be a threshold where the one being hit could shrug off even the fatigue cost (say if their protection was more than twice the damage amount), but in general it does make combat much more realistic to have people getting worn out instead of sliced to ribbons every time.
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