Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-18-2018, 11:49 PM   #8
starslayer
 
Join Date: Dec 2006
Default Re: [THM] Realm Magic House Rules for Superhero Game

I suggest you look at my 'rune magic' rules from the #ouswclub game.

They marry realms to the RPM energy calculations which makes deciding on power much easier (at least in my opinion).

https://docs.google.com/document/d/1...x.1okrg9o6pv5s
starslayer is offline   Reply With Quote
 

Tags
house rule, house rules, realm, realm magic, thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.