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Old 08-16-2018, 10:35 AM   #14
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Nuclear Powered Aliens

Quote:
Originally Posted by Varyon View Post
Plants rarely go above 2%, in spite of the roughly 10% maximum. I intended for them to incorporate some chlorophyll variants to make use of more of the electromagnetic spectrum to help them get to the roughly 10% value (which, to be fair, probably isn't quite the maximum for their photosynthesis compounds, but is about as high as I'm willing to go).
The 10% maximum would be for a plant that used all 7 (known) variants of chlorophyll. No reason you can't engineer that in your ships, honestly. Throw in the bacteriochlorophyll that can hit up to 70% efficiency, and your ships can at least hibernate if they need to be abandoned for some reason.

Even with high efficiency for solar power, that's only useful within a relatively short distance from the local star. You're still gonna need radiosynthesis and probably some form of matter digestion if you're going out as far as Jupiter.
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