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#11 | |
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Banned
Join Date: Mar 2018
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Quote:
JK |
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#12 |
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Join Date: Nov 2010
Location: Arizona
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You know, it sounds like there's a basic idea for a really good mini-game here -- on about the same scale as Melee. You'd need a bigger map, but probably fewer counters, and you could create rules for both chariot races and chariot-to-chariot combat (call it Circus Maximus -- I'm pretty sure the old AH game's name is no longer trademarked...). As a bonus you could throw in a table of things like chariots, wagons, carriages and stage coaches (which were used in renaissance Europe long before they were in the old west) showing their speed, number of horses/animals required, and carrying/load capacity in people and pounds. It would be a pretty cool thing, in my estimate.
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#13 | |
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Banned
Join Date: Mar 2018
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Quote:
JK |
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#14 |
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Join Date: Nov 2010
Location: Arizona
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Brilliant! I'd forgotten that! That would work just fine. They could even throw in a couple of curves and straights so you could simulate a road OR a circus type environment.
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#15 |
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Banned
Join Date: Mar 2018
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Right, that is what I was thinking JLV; if one big fold-out map (like Midville) was not feasible to produce, 2 sections of a circus map, which you could move about would be fine with me.
Would TFT Chariots be able to do the "Bootlegger Reverse" maneuver? LOL! JK |
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#16 |
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Join Date: Nov 2010
Location: Arizona
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LOL! It would be tough on the horses! You could even do a chase scene with something like that -- wolves chasing the Troika, if you know your Russian legendry! ;-)
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