08-13-2018, 08:04 PM
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#1
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Join Date: Jun 2010
Location: Alsea, OR
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Re: Critical success / failure on more than 3 dice
Quote:
Originally Posted by mcguire
According to my rather crappy coding and impersonation of a statistician, that leads to results that start at 4.63% for 3 dice, rise to 6.12% for 7 dice, then decline gradually:
Code:
5 or less on 3 dice: 4.63%
8 or less on 4 dice: 5.4%
11 or less on 5 dice: 5.88%
14 or less on 6 dice: 6.08%
17 or less on 7 dice: 6.12%
20 or less on 8 dice: 6.07%
23 or less on 9 dice: 5.96%
26 or less on 10 dice: 5.8%
29 or less on 11 dice: 5.62%
32 or less on 12 dice: 5.43%
35 or less on 13 dice: 5.23%
38 or less on 14 dice: 5.02%
41 or less on 15 dice: 4.81%
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71 or less on 25 dice: 3.03%
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146 or less on 50 dice: 0.9%
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293 or less on 99 dice: 0.09%
I always assumed the intent was to keep critical successes and failures around 5%, to counterbalance very high experience levels. I would guess the "3 special dice" approach would be the closest to that, at least for more than 6 or 8 dice.
You all do realize that with Tunnels and Trolls, or at least the spin-off, Monsters and Mazes, you could simulate the clash of giant armies, if you had enough dice.
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I've done that.
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