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Old 08-13-2018, 04:11 PM   #8
Jim Kane
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Join Date: Mar 2018
Default Re: Roman-style Chariots and racing - ala' Ben Hur

Quote:
Originally Posted by Skarg View Post
... All of the above is both a bit more crunchy than TFT usually goes with things (though not a whole lot), and also manages to not really provide everything I'd really want, even at the TFT scale.

Specifically, they all fail to really address mapped combat details (sigh) such as what the counters would look like for the chariots and things like where the sides and wheels and animal attachments are and what their actual specific hex-by-hex effects are. But they give various good well-thought out ideas for how fast they ought to be able to go, what DX penalties ought to be like, how tightly they can turn, tricks you can do, what sorts of animals and their training you might use, etc.
Thanks for the info Skarg. Seems you and I have the same interest and need for chariots in combat for TFT, beyond just the racing and basic transportation aspect.

JK
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