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#21 |
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Join Date: Dec 2017
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That sounds like a perfectly reasonable ruling, though it is contrary to the one concrete piece of guidance the talent descriptions give us. The original ITL states that Detect Traps and Alertness don't stack. You could question the decision (or house rule differently) but that case is clear. What isn't clear is how Alertness should interact with the dozen or so other talents that give you a capacity to notice something. E.g., Tracking, Acute Hearing, Naturalist, etc. Those don't say anything either way.
The simplest ruling would be that Alertness never stacks with another talent being used for detection (following the example already provided for Detect Traps). The second simplest ruling would be that Alertness stacks with everything similar (your ruling for Detect Traps). The most complicated would be a mix of rules that work one way with one talent and another way with another. |
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#22 | ||||
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Join Date: Nov 2010
Location: Arizona
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So you were born knowing how to read and write your milk-tongue were you? And you think you can just master Chinese ideograms right out of the chute with a couple of weeks of practice? Oh my. My point, which was fairly clear, is that if you already know the symbology system for the language you are learning (that is, you are "literate" in that system), then learning a new language which uses the same symbology system should provide you with literacy in that language too. On the other hand, if you have to learn a new symbology system, then literacy is NOT automatic -- you have to learn the new symbology system. Some of them would be relatively easy (learning the Cyrillic alphabet is pretty easy), while others might be a lot harder (Chinese Ideograms or other symbology systems based on sounds or accents more than letters). Your experience in learning languages was undoubtedly in a modern school system of some kind. I submit that learning languages in Cidri probably doesn't happen in a nice classroom with plenty of electronic videos and teaching aids, and therefore might be a more difficult process than you seem to think. Quote:
And where do you get this "five things" from? I haven't seen what the starting character gets to know written down anywhere, so I'm not seeing this odd little restriction anywhere. Quote:
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#23 |
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Join Date: Dec 2017
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A more subtle issue, related to that for Alertness and various perception rolls, is Charisma and various social interaction and reaction rolls. The question is, is the intent to have bonuses from all relevant talents stack, or should we think of these more narrowly, where you use the best relevant bonus to which you have access? I can understand cases being made either way, but it is something I would want to state explicitly if I were the lead author.
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#24 | |
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Banned
Join Date: Mar 2018
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Sadly, the culprit which make it impossible for a designer to explain each specific case and combination in detail for the reader is the limitation of the page-count.
And while I personally do not stack Detect Traps with Awareness, and yet i do stack things like Charisma and Courtly Graces, etc, (in cases where I feel they are logically related) regardless of what the rules inform, each GM must, in the end, decide what makes the most sense for them in their own campaign at home - even when the designer has spelled out their idea in no uncertain terms. Quote:
Btw, An unencumbered elf with the running talent who goes into a Berserker Rage would have an adjMA of 16 - woah, LOL! JK Last edited by Jim Kane; 08-13-2018 at 10:45 PM. Reason: Combine posts. |
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#25 | |
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Join Date: Nov 2010
Location: Arizona
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#26 | |||||||
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Join Date: Jul 2018
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You want that talent point to include less, by making people pay another point for each literacy system as well. It is the opposite of my view. The points were examples from a fictive system that had 10 points per language instead of TFT's 1. Then you have greater detail and could adjust the costs depending on what language you already know, and add literacy as part of the deal depending on how different it is and what language group it is. That is where the points comes from. But we can't use 0.6 points for the language since it is fairly close to your other languages and then .2 for the literacy system and then pay 0.8 talent points. Not unless you want to pay XP directly for languages, but why not have that system for all talents if that is the case. Many system do, but they are more crunchy. If that happens (the granularity of points and XP changes) I might be willing to switch to a more detailed system for languages, but I wouldn't want to see different weapon skills cost slightly different XP amounts. It would also be hard to scale the XP cost. Now you scale the XP cost for buying talent points, but 1 point is always 1 point. Sorry if I wasn't clear that it was a fictive cost system like so many other RPG systems out there with a more detailed approach. And it would be easy to include an exotic written symbolic system that is so complex so it compares to learning the whole language again. And then add an extra Literacy(XXXX) talent for it. But it should be a house rule or maybe an optional rule, not the standard rule. Just in the same way that you could set the cost of a new language to two talent points if it is weird enough and it makes sense for your campaign world. But keep it as optional or house rules. |
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#27 | ||||||||
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Join Date: Nov 2010
Location: Arizona
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Which completely missed my point -- that literacy isn't some "universal reading potion" you can take and just automatically assume you can read every language in the world. Take a look at an Arabic newspaper one of these days and let me know how that works out for you.
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Now, I consider this done, and will not respond to further argument about it. We have different priorities and issues, and that's just fine by me. So let's just let it lay. |
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#28 | |
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Join Date: Jul 2018
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I think the current detail level is fine for TFT and I want to include MORE in a language point (not only literacy if you have it but also culture). I tried to point out that I don't disagree with your system as a representation for reality, just that for me it is not the right level of abstraction for TFT. KISS (as in keep it simple Steve) is the way to go. Sure you can learn a language without learning the culture, but usually they go together. You can probably find a 100 examples of how this can differs, but I stand by my point. USUALLY they go together. If we had a system with on average 100 talent points form the start and a language cost from 5-10 or some such, I would go with a system like yours. But that is not TFT for me. I am not acting like a Gate keeper. You suggested something that was the opposite of what I might suggest. So I pointed it out and then the discussion turned into some sort of reality discussion which is a hopeless proposition to begin with. How do you know math in a binary way for exactly 3 talent points?!? How do you judge a profession skill like Farming in a binary system and compare it to reality? One charm of TFT is the binary system and sometimes you have expert level talents and maybe can use Study of a talent. But still we are talking about a few levels of competency. I like that. It works for a simple and speedy game, not so much for reality simulation. And if you disagree with some of my other suggestions, point it out and let's discuss. :-) That is why we have the forum. Better to have the discussion now than after the rules are printed. Is it not? Some of my ideas are well thought through, others are spur of the moment things that needs to be shot down for the good of everyone. And if you don't think they are TFTish enough, point it out too. I want to keep the old nostalgic feel, the TFT speed and lightness and still get rid of the out dated smell. :-) I think that is what most people want so let's hash it out and let Steve sort it out. :-) |
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#29 |
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Banned
Join Date: Mar 2018
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#30 | |
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Join Date: Jul 2018
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So in short there are a 100 small things and a few big things that I would like to change. But I, like so many others, are afraid that an updated and "modern" version of TFT would not be TFT anymore. But still there are a few good things about TFT that even today are really good. Some are awesome in fact. And those things I definitely want to keep and see more of. TFT was way ahead of the times back then. And I am thinking of things like, a good working grid system that is fast, the triangle balance of the attributes making all of them important for all types of characters, Magic Item creation system that not only makes sense there is actually an explanation of how it ties in to the job system. And the job system, characters actually having a life out side the dungeon! Amazing balance for fights around a real 3d6 bell curve. Reaction system. Rules for leadership and followers. Skills that are binary. Study list of talents. Long recuperation times after wounds. And the list goes on. :-) Last edited by Nils_Lindeberg; 08-15-2018 at 02:26 PM. |
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