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Old 08-13-2018, 09:47 AM   #8
Andrew Hackard
Munchkin Line Editor
 
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Join Date: Aug 2004
Location: Austin, TX
Default Re: Divine Intervention and curse -1 lvl

Quote:
Originally Posted by Pheo View Post
It is simply frustrating that in the classical manchkin, there is no way to stop the divine intervention
Your best defense is not to let Clerics sit at Level 9 for too long. Or, if DI really frustrates your group, pull it out of the deck. It's your game; play it the way that makes you happy.

Quote:
Originally Posted by Mister Ed View Post
That is surprising. We've played many games of Munchkin over the years, and have NEVER had anybody win due to Divine Intervention. Odds are that, if it comes out at all, it will come out BEFORE anybody is at Level 9. Sounds like you've had a run of weird luck.
Or their games go long enough that they cycle through the Door deck, possibly more than once. Or someone gets the Wand of Dowsing and is very patient. I don't know how it helps answer Pheo's question to minimize his concern.
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