Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-12-2018, 09:49 AM   #9
larsdangly
 
Join Date: Dec 2017
Default Re: Final tweaks on talents

In an effort to nudge this thread back on track, I offer another case where I think some tidying up is called for: Alertness.

The Alertness talent has a simple description and function - it sounds like you get a 1 die advantage for pretty much all attempts to notice things. Yet the Detect Traps talent specifies that Alertness does not 'stack' with it - rather, Detect Traps is a kind of focused version of Alertness, specifically for traps. In my mind, this raises the question of whether Alertness stacks with other things, like the Naturalists' roll to notice ambushes or the Acute Hearing roll to detect things that are not seen. So, setting aside the question of how you might recommend these things work together, I think the talent should be re-written so it is concretely clear how it interacts with all other talents of the same general type.
larsdangly is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.