Quote:
Originally Posted by Andrew Hackard
Divine Intervention must be played immediately, so you can't play another card ahead of it.
If you're asking why you can't prevent someone from winning with Divine Intervention, it's because that's not the result of a combat.
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No, I'm asking why there is time to ruin the fight
But there is no time to ruin the victory (or rather, there is no such possibility)
The classic munchkin without additions becomes uninteresting, in the last 3 out of 5 parties the divine intervention wins =/