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Old 08-11-2018, 03:30 PM   #1
Skarg
 
Join Date: May 2015
Default Re: Tied AdjDX and Initiative

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Originally Posted by zot View Post
In my own RPG, I actually changed the mechanics to increase the number of dice because one of my players really really wanted to roll even more dice. We were already using dice pools but I guess he wanted more dice in the pool!
We took the doubling of damage from Pole Weapons and the double/triple from rolling a 3 or 4 to mean roll that many more dice, not roll the normal number and multiply. It was nicely dramatic and ominous (and gratifying, if you were the one doing the damage) to roll a bunch of damage dice at once.
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Old 11-11-2018, 05:10 PM   #2
amenditman
 
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
Default Re: Tied AdjDX and Initiative

Quote:
Originally Posted by Skarg View Post
We took the doubling of damage from Pole Weapons and the double/triple from rolling a 3 or 4 to mean roll that many more dice, not roll the normal number and multiply. It was nicely dramatic and ominous (and gratifying, if you were the one doing the damage) to roll a bunch of damage dice at once.
I like that and will probably use it. Roll more dice for damage, not 2x or 3x your single roll.
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