Re: Lending a helping hand
Some times with group actions, a perception test for example. You as a GM always have to chose between two bad things:
Either everyone in the group get to roll for themselves and statistical variation means that one player will almost always have a lucky roll. Or you only let the best character roll, and then making everyone else's skills irrelevant.
Now you can have the best (player's choice) or most appropriate person (like the sentry) roll and everyone else can chose to help or not. Every one is engaged and the 2nd and 3rd best or talented characters will probably give some needed help.
But there are many ways to do this. So anyone else doing it differently?
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