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Join Date: Jul 2018
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As far as I know there are no official rules for helping someone else or group actions.
We use this system: Any action, where one more person could be beneficial, could be done with help. The helper can do anything from distracting your foe in combat, to hold the light and tools for the lockpicker or stand back and play the bad cop in an interrogation. The helper gives the main character a +1 if he succeeds on his own roll (same amount of dice as the main attempt), a +2 if he has a relevant talent and +3 if he has an expert talent? A failed help attempt gives a -1. You don't have to help if your don't want to. A bonus with this system is that two Thieves will work together and not feel that they overlap. And a group is normally a little bit better than its best member, especially if the others in the group have some relevant talents. And it opens up a new combat option in battle as a bonus. :-) Do you guys have other systems? |
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