Quote:
Originally Posted by Skarg
It is a clever sort of mechanic.
As Zot's response points out, it's not clear what roll is meant. Zot seems to think it's the damage roll, while I assumed (due to the examples showing 3 dice and claiming to statistically work out about the same as RAW) that it was the to-hit roll.
If it is the to-hit roll, then it'd also be a bit more likely to stop more hits when someone were defending or dodging (since 4 dice). Except Tower Shields, which always stop 3 but never more than 3. There's also the peculiarity that a medium shield can stop 9, but only (on 3-dice) on a to-hit roll of exactly 9.
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Good point -- it must be the DX roll. And the fact that it blocks more from someone who has a harder time hitting you is neat.