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Old 08-09-2018, 06:02 PM   #17
afschell
 
Join Date: Mar 2006
Location: Southeastern PA
Default Re: Healing and survival

I think that any fatigue from marching, or any other physical activity, should not count as heavily toward a character's demise than that of spell casting. But I am definitely not certain that fatigue caused by expending your life source to cast a spell should be any less damaging that getting bashed by a mace.

Also, I like the idea of treating non-magical healing by wound, not combat. Survive the event and you can be healed up (relatively) quickly. But watch out for wandering monsters if you only have one healer. And don't run out of bandages.

Now don't blast me too hard for what I'm about to say here because it's still a work in VERY rough progress. But, I am considering house ruling an additional attribute for damage. Initially equal to ST (or maybe 1.5 ST) that can be increased later for a flat 100 XP a point. But all combat related deductions from from that pool, fatigue or physical. Keep track of the different types for healing purposes, but once that value hits 0, you're dead.
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