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#27 |
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Join Date: Jan 2018
Location: Portland, Maine
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I really enjoy GURPS. I played it a lot at game conventions. Mostly Horror, Fantasy, some Sci Fi. GURPS allowed me to play a variety of genres in a day.
But for me, GURPS needs a support group. I need at least one other person who knows the game. Hell, someone to run the game for me. (And I GMed GURPS back in the 90s.) But I can just about run TFT in my sleep. Run it with confidence. Give me In The Labryinth and I can whip up an RPG game in an hour with players. But I can run Melee even without a book. The stats are so easy and the weapons/armor simple that I could teach novices in short order. - - - - - - - - If you like to war-game, use your 28mm Fantasy figures on a hex mat. I play without a hex mat. Use a ruler. And TFT is so simple, you can run two characters in the game simultaneously. I got proficient enough, that I was routinely running Squads of 8 figures using the full RPG rules. At game conventions, I would run 4x5 foot table scenarios of TFT in a 4 hour time-slot. I create the characters to fit the minis, retype it for the game, and issue them to the 5 or 6 players that sign up. As has been mentioned, you can build a character and play a narration game without ever putting a figure to table. Oh, and someone mentioned that bell curve that rolling three 6sided dice gives you. When you're rolling against the figure's Strength or Dexterity or IQ, its not a 1 number risk on a D20. You have a point spread in which the common average is 10. and the chance of gets more difficult at the extremes. That means, the gradations for doing things can be fluid in making your roll. It allows for a lot of mechanical possibilities. Well, good luck on your gaming.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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