Re: Healing and survival
Ahh so just regular RAW then.
Thanks for explaining. We have always used separate fST, and it does save some wizards life, but still, the system is very deadly. And I don't really see the point with that.
I like the feeling of suspense that every attack on me can be my last. And I play carefully because even if I don't get a crit for 20+ damage, I will still go down fairly easily and be out of the fight. Not only boring, but potentially a party wipe. I don't need the added problem with people dying all the time as a GM.
As a GM I usually roll almost all rolls openly to increase the tension, but that means you need a plan B when the rolls go against the players. Being able to take fST + ST before you die give you that buffer. While at the same time doesn't increase characters' staying power, they go down just as fast, they just doesn't die from every crit or from a normal hit with a battle axe.
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