Quote:
Originally Posted by larsdangly
Another important insight to those fresh to TFT: In its heart of hearts it is a board game, which gives it a different feel from most other tabletop roleplaying games. This is the source of its strength as a system for fights and tactical-scale (e.g., dungeon) exploration, because the rules are naturally developed to let you quickly resolve all sorts of actions in the mode of 'hex and chit' board games. It's a very different design concept from the way most roleplaying games approach these issues. They tend to be more vague about concrete questions of who is where and what happens when, but also have a greater volume of rules to contend with, simply because they are 'bigger' games overall (more character traits and options, etc.). So, TFT is tighter and more concrete, while also being faster playing.
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BANG! You hit the nail right on the head. I was thinking about this but couldn't get it into words as well as you have here. In TFT, your characters always have to be thinking tactically and play fights out in front of everyone with clearly marked turns, map, and rules for the action. As they say: the devil is in the details. I found this got me into my character more and I would often ask myself "what would my character do here?". We found that having the group understand the tactics of a situation was key.
-Tolenkar