Re: Sell Me on The Fantasy Trip
Actually, that does a great job of encapsulating my feelings about just about ANY other RPG system -- they are ALL at about 600 pages of rules and exceptions to the rules, and footnotes to the exceptions to the rules, and it just makes them impossible to effectively use unless you want to completely memorize the rules.
TFT, on the other hand, has about 10 pages of rules for Melee, and maybe another five or ten for Wizard on top of that, and then about 20 more total pages of rules including crunchy stuff like "drowning" or "falling." Everything else (call it about 120 - 140 pages) is all things like bestiary info, info on Cidri, info on making magical items or potions, how to GM, how to map, info on criminal justice, etc., etc., etc. In other words, only a few paras of rules (since everything pretty much uses the rules you already have from Melee and Wizard), and a lot of advice, information, and suggestions you can use or ignore as you see fit.
I find it a LOT easier to memorize 10 to 20 pages of rules than I do 600! And since the rules are so literally intuitive, they really ARE easy to master -- whether or not you actually "memorize" them -- they just make sense on every level. So after a couple of hours of playing, you're ready to get down to the nitty-gritty of RPGing -- story development and telling!
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