Re: Attack Priority: Pole Weapons and Charging Opponent
I think Rick's way (ranged attacks convert the pole weapon priority to normal adjDX order) makes a lot of sense because the reason for the priority is weapon length, and ranged weapons have even more reach as a pole weapon.
However it does mean that last shots happen sooner than normal missile fire. Perhaps there should also be a -2 accuracy DX penalty to account for the rushed shot happening sooner than it would if not rushed.
Perhaps (if anyone in the game cares to use it) that option of rushing for -2 DX should also be available to the archers who are not being charged, too. (If not, there are some inconsistent edge cases where usually you can cover your pole-arm users with missile fire, but not when they are charging someone, etc.)
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