Quote:
Originally Posted by Kirk
You take GMing seriously like I do, Jim! :) I have put places in the wilderness, caves along narrow cliffside paths, dungeons, etc. that SEEM like good places to cheat the game ;) and rest for long periods of time, but just so happen to be places where high winds throw you off the cliff, underground rivers periodically flood, etc. Such fun when a party has solidly spiked a solid inward swinging door to break out their lunch boxes and let the wizards sleep and the area begins to rapidly flood, forcing the door closed. So that's why there are skeletal remains clothed in rusty armor laying about! :)
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Yes, "serious" and "seriously fun" is what it is. I treat my wilderness and underworld much like an HO Scale Train guy treats his layout; it's all about details and how everything interlocks into a logical and symbiotic whole - a truly miniature world - that works on it's own regardless of the presence of a party of PCs or not. Not that I have anything against people who love to play in PC activated "funhouse" Labyrinths, I am just so into this whole miniature world approach, with it's own eco-system which exists even in no PCs were to show up.