Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 08-03-2018, 10:31 PM   #1
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: First aid, physicker and the instant fix

Quote:
Originally Posted by Kirk View Post
You take GMing seriously like I do, Jim! :) I have put places in the wilderness, caves along narrow cliffside paths, dungeons, etc. that SEEM like good places to cheat the game ;) and rest for long periods of time, but just so happen to be places where high winds throw you off the cliff, underground rivers periodically flood, etc. Such fun when a party has solidly spiked a solid inward swinging door to break out their lunch boxes and let the wizards sleep and the area begins to rapidly flood, forcing the door closed. So that's why there are skeletal remains clothed in rusty armor laying about! :)
Yes, "serious" and "seriously fun" is what it is. I treat my wilderness and underworld much like an HO Scale Train guy treats his layout; it's all about details and how everything interlocks into a logical and symbiotic whole - a truly miniature world - that works on it's own regardless of the presence of a party of PCs or not. Not that I have anything against people who love to play in PC activated "funhouse" Labyrinths, I am just so into this whole miniature world approach, with it's own eco-system which exists even in no PCs were to show up.

Last edited by Jim Kane; 08-04-2018 at 03:24 AM. Reason: Typo
Jim Kane is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.