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#6 | |
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Join Date: Jan 2018
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Quote:
But I would leave this possibility only upon a specific request. About the fact that it is generally a lot of fun play a 32 points hero from start I agree. In fact in my games players were always free to decide if restart from 32 or use the house rule I mentioned. But nobody decided to restart from 32 if he had the chance to start with a few more points. Also I'm not sure that a 32 points hero can happily stay in a group with people with 6/8 more points of average. The weak PCs tend to gain less exp for combat, that - in my games - is where most exp comes from. Besides young heroes tend to die more often than the though -seasoned colleagues, at least in my games. I realize that depends on the playing style, however. Finally an asimmetrical party can create more problems to the GM for the balance of the adventures and the things he puts into . For example if the players at a certain moment must climb a wall while a pack of dire wolves is running behid them, a 4d/DX for non climbers will probably kill the 32 points hero, while the 40+ points adventurers should be able to clear the obstacle. As GM then I must think in advance a B plan to let to everyone the same fair chance to survive. ( in our example any player could notice with a 4d/IQ a different escape path not requiring the hard DX saving roll, like a big three that everyone can climb rolling 2d/DX). The 32 points PC could go there while his friends go for the wall. They will quietly target the wolves with bows and crossbows once they are in safe in a higher position. |
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