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Old 08-03-2018, 10:05 AM   #1
Skarg
 
Join Date: May 2015
Default Re: How I'm playing TFT right now and my Findings

I don't know what Alchemical potions are metamagically but yes they seem to apply a magical effect. However even a living wizard traditionally has no instant-healing spells, so a healing potion might logically just start your body healing at 50x the normal rate for bed rest, even if you're not in bed, which would mean your body would heal 1 point in one hour, not magically reassemble itself in 5 seconds.

Or maybe 100x speed, which would be 30 minutes.
Or maybe 1000x speed, which would be 3 minutes (36 combat turns).
Healing in one turn would be more like 36,000x normal bed rest speed, which does not seem to me to need to be the natural conclusion of "it's like a spell."

So of course it all comes down to what a GM wants it to be able to do.
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Old 08-03-2018, 03:17 PM   #2
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: How I'm playing TFT right now and my Findings

Quote:
Originally Posted by Skarg View Post
I don't know what Alchemical potions are metamagically but yes they seem to apply a magical effect. ...
Hi Skarg, everyone.
I considered chemists to be ordinary guys, but could use magical ingredients. So chemical potions could do things impossible in the real world.

Alchemists could use magical ingredients of course, but they had to cast spells on the potion when it was being created. So only wizards could take the Alchemist talent and the alchemical potions could be much more powerful.

One change I made was master phyickers could make healing potions, and I didn't require physickers to know magic, so I moved healing potions from Alchemists to Chemists.

***

I do think that healing potions are too powerful, and rather like the idea that it takes a few minutes for them to do their magic.

Warm regards, Rick.
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Old 08-03-2018, 06:14 PM   #3
Skarg
 
Join Date: May 2015
Default Re: How I'm playing TFT right now and my Findings

Cool, though Master Physickers can already make healing potions per ITL without being an Alchemist.
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Old 08-03-2018, 06:58 PM   #4
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: How I'm playing TFT right now and my Findings

I actually created "Chymists" to work on mundane chemical potions and compounds, confining "Alchymists" to the magical potions and compounds. Herbalists worked on plant-based potions and effects. It worked out pretty well, and added a bit of difficulty to securing exactly the potion you wanted, with herbal potions and things being generally the least effective (though specific ones could be quite powerful), Chymical potions and compounds being next most effective, and Alchymical potions and compounds being fairly powerful (but enormously more difficult to find and expensive).

Not sure what the new rules will do to the Talents piece of the game though, so I'll probably have to completely rethink that once I see them.
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Old 08-03-2018, 10:56 PM   #5
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: How I'm playing TFT right now and my Findings

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Originally Posted by Skarg View Post
Cool, though Master Physickers can already make healing potions per ITL without being an Alchemist.
That is what I'm saying. If a master physicked (the vast majority of whom can not cast spells), can make a healing potion, then a chemist should be able to as well. Thus, I moved that potion from the Alchemist table to the chemist table.

Also, the chemists have quite dull potions compared to alchemists. This gives them a money maker.

Rick
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Old 08-04-2018, 02:13 AM   #6
Skarg
 
Join Date: May 2015
Default Re: How I'm playing TFT right now and my Findings

Oh, I see. Sure. It does seem logical that if a physicker can make a potion, a chemist should be able to do so too if they have the same formula for it.
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