Re: Sell Me on The Fantasy Trip
I think GlennDoren and Larsdangly pretty much hit it on the head. The main selling point are the two basic games: Melee and Wizard. Both are very solid man-to-man (or wizard-to-wizard) combat board games that can provide hours of play on their own. On top of that are the solitaire adventure. If you don't have a group to play, or don't have a game master and you and a friend or two want to adventure, the solo adventures are a perfect outlet. Since both Death Test and Death Test 2 are included now in the Kickstarter, you will have lots of play value right there. And once you've played with the board games and the solo adventures, In The Labyrinth fleshes out the experience. Because of its simplicity, there are endless possibilities for play with this system. As a game designer, TFT has influenced a lot of my designs over the years.
If you know any old line gamers (from the late 70s or early 80s), check around. One of them may very will have a copy of at least the microgames or maybe even the books. If so, sit down with them and play a couple game of Melee or Wizard. You can play a round of combat in just a few minutes - one reason they were so popular back in the day was that either game fit in your pocket and was a quick enough play that high school or college students could play a game or two during their lunch period.
In any case, give it a try - I really don't think you will be disappointed.
Last edited by gpoehlein; 08-02-2018 at 07:56 PM.
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