Re: Sell Me on The Fantasy Trip
Another important insight to those fresh to TFT: In its heart of hearts it is a board game, which gives it a different feel from most other tabletop roleplaying games. This is the source of its strength as a system for fights and tactical-scale (e.g., dungeon) exploration, because the rules are naturally developed to let you quickly resolve all sorts of actions in the mode of 'hex and chit' board games. It's a very different design concept from the way most roleplaying games approach these issues. They tend to be more vague about concrete questions of who is where and what happens when, but also have a greater volume of rules to contend with, simply because they are 'bigger' games overall (more character traits and options, etc.). So, TFT is tighter and more concrete, while also being faster playing.
|