07-31-2018, 08:18 PM
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#1
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Join Date: Jun 2010
Location: Alsea, OR
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Re: Glossary
Quote:
Originally Posted by Skarg
I'd be quite happy if there were a softer form of damage that wouldn't kill you and healed faster.
However, I hope it's not called "subdual" damage, because that is a term in D&D, which uses "abstract hit points" and represents who-knows-what, and so (in addition to reminding me about D&D, and also seeming like a weird choice of words to me) might tend to be confusing about what it represents.
Although Taking Prisoners is a rule, I don't think it really describes a separate type of damage in current Advanced Melee. To me it describes an intent for an attack, which has the effect that (unless you roll double or triple damage) the attack won't reduce ST below 1. But the damage isn't declared to be any different. i.e. if someone were down to 2 ST from such attacks and then a normal attack did another 2 damage, it looks like the target would die.
[howitzer]
I'm all for rules where ST loss from fatigue doesn't kill but can knock people out, and where there is a "soft" damage type that also doesn't kill and heals faster (so e.g. someone in a soft fist fight reduced to 2 ST would not be killed if someone then did a to-kill attack for 2 points damage).
[/howitzer]
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Perhaps a "Striking to Stun" talent? Forces a check at (Damage/4) v ST to remain conscious.
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