Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-31-2018, 05:53 AM   #21
flankspeed
 
Join Date: Jul 2018
Default Re: 3 Character Types: Fighter, Wizard, Mixed (Bard, Cleric, Monk)

Quote:
Originally Posted by Chris Rice View Post
... First, I did away with the Hero/Wizard distinction. Then I created two new Talents:....
I had not thought of the idea of breaking up magic talent into two tiers rather than breaking out all their skills into separate talents as I suggested in a slightly earlier post.

The first part of your two-tier system that I might adjust by house ruling would be to not have any talent cost more than three points of IQ simply because that is the current highest amount used in the rules as written. Also, forcing magic users to learn a talent takes a big bite out of the number of spells they can memorize, and that is already a major change to SJ's original game balance.

The second part I would consider house ruling is that of lowering the required IQs, since requiring a 14 for true wizards skews them toward such a heavy investment in IQ at the expense of both ST and DX. I may be wrong, and your hedge category somewhat covers this (depending on whether the requirement is IQ 8 or 11/12), but in SJ's rules, you could make a lower IQ wizard (even less than IQ 12) who was still somewhat deadly because he had more ST and higher DX.

I also think this low-IQ, high-ST/DX character is a nice way to indicate a magic user who is something of a D&D sorcerer-type able to cast more spells with greater accuracy but being less versatile and limited in knowledge.

I don't mean any criticism, just thinking out loud, and my opinion is open to change through playtesting and further discussion. Thank you for contributing the food for thought!
__________________
"What you don't know can't hurt y ... OUCH!"

Last edited by flankspeed; 07-31-2018 at 06:00 AM.
flankspeed is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.