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#20 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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My notes for this are long lost but were something along these lines:
First, I did away with the Hero/Wizard distinction. Then I created two new Talents: Hedge Wizard/Witch. IQ 8 cost 3 This represents someone who has a natural affinity with Magic or has learnt within a tradition. The hedge Wizard does not have to be literate and will not know Sorcerors Tongue. They can learn spells up to IQ 12 at normal cost. If they wish to learn spells beyond IQ 12 the cost is double and take twice as long to learn. They can't use scrolls or Spell Books. True Wizard. IQ 14 cost 4. This represents someone who has had formal training in Magic either in a school or via direct apprenticeship. They must be literate and will know the Sorcerors Tongue. They can learn any spell at cost of 1 point. (These are the Wizards as they currently exist in TFT.) I can't remember if I set the level for Hedge Wizard at 11 or 12 IQ. Invisibility is an IQ12 spell and I don't know if I wanted that as a power for the uneducated folk Magician. But you get the idea. |
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