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#17 |
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Join Date: Jul 2018
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I really like the idea of making Wizard abilities into Talents rather than something they get for free that Hero characters will never be able to obtain.
It would be so nice for everyone to pay the same costs for Talents and Spells, and for magic-users to be distinguished by having learned magical skills rather than possessing some innate magical aptitude that is an artificial distinction of class-based systems. The rules-as-written treat TFT Wizards more like D&D sorcerers, casting spells by some inherent ability rather than by book learning the way D&D wizards do. I think it is reasonable to have magic users who learned to cast spells but can't create or read scrolls, can't create spell books, can't create magic items, can't create a staff, etc. The following proposed Talents/Spells are just off-the-cuff thinking out loud, and they undoubtedly require revision. Spellcasting (IQ 8) (1): Basic ability to cast spells by making gestures, reciting incantations, and using components. Eliminates the -4 DX to cast spells. Staff (IQ 8) (1) (S): Spell to create a wand or staff. Cost 5 ST. Runes, Sigils, and Wards (IQ 10) (2): Ability to read and write mystic runes and sigils, which allows the creation and use of spell scrolls, spell books, and mystic wards such as pentagrams. Enchantment (IQ 12) (2): Ability to imbue items with permanent magical properties. Alchemy (IQ 14) (3): Ability to create magical potions, ointments, and powders.
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"What you don't know can't hurt y ... OUCH!" |
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