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#8 | |
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Join Date: Jul 2018
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Quote:
I don’t think they can be condensed down into one paragraph because they deal with so many aspects of drinking, from spiked drinks to vomiting and hangovers to addiction. So many details simply require some room to explain them. According to these rules, a character could say, “pour me a double,” and their saving throw would increase by 2D6 instead of 1D6, or a wounded character could guzzle enough drinks to quickly accrue four or five failed rolls and get into such a drunken stupor that they’d be ready for the Physicker to remove that nasty barbed arrow. If you are able to check them out, then thank you very much!
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"What you don't know can't hurt y ... OUCH!" Last edited by flankspeed; 07-30-2018 at 04:42 AM. |
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