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Old 07-30-2018, 04:04 AM   #8
flankspeed
 
Join Date: Jul 2018
Default Re: Effects of alcohol

Quote:
Originally Posted by guymc View Post
.... Any rules for this ought to be very brief and easily implemented, I would say. But it seems like it would be so much USE to a GM that it would be a shame not to provide this somewhere. Sometimes a drunken brawl is just what you need to kick off a fine session of adventuring.
Guy, if I may be so bold and presumptuous, when you have a moment, could you look at my suggested rules that appear several posts above this one?

I don’t think they can be condensed down into one paragraph because they deal with so many aspects of drinking, from spiked drinks to vomiting and hangovers to addiction. So many details simply require some room to explain them.

According to these rules, a character could say, “pour me a double,” and their saving throw would increase by 2D6 instead of 1D6, or a wounded character could guzzle enough drinks to quickly accrue four or five failed rolls and get into such a drunken stupor that they’d be ready for the Physicker to remove that nasty barbed arrow.

If you are able to check them out, then thank you very much!
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Last edited by flankspeed; 07-30-2018 at 04:42 AM.
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