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#1 |
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Join Date: Jul 2018
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Original rules for Clerics are very hands off. Up to GM fiat. But the suggestion is to give some sort of luck bonus.
The Charm magic items are extremely powerful, but I like the idea of luck. So here is my slight modification of the talents and the reasons for implementing them: Faith will still be a big thing since it is hard to prove the existence of luck. Everybody can benefit, but those that devote themselves benefit more. There is a reason to go back to the church/Temple/holy grove/shrine and see your priest/mentor/guide on a regular basis and the gods are very easy to adapt from any game world or setting. All you have to do as a GM is give some examples on how to worship a god or pantheon, give the gods different portfolios or domains, or if it is a monotheistic religion divide it into different aspects or the equivalent of saints or ideals. Then you need some general costs for different blessings in accordance with how popular the god's portfolio is. The blessings could then be paid for by a church tax, gifts to the priests or you bringing the sacrifice needed yourself. [All three of the talents can be taken at normal cost for a wizard.] New: IQ 8 Devout (Once per god) (1p) The number of times a blessing can be used by you is increased by 1. Mostly unchanged: IQ 9 Priest (Once per god) (2p) Prereq. Devout (same god). No Charisma needed. Can bless people (count as a magical item - the rule of five). Usually 5 dice vs IQ. With offerings and preparations 4 dice, high holydays or very elaborate and costly (in time and money) ceremonies 3 dice. The blessing gives a one time +-1 adjustment within the area of that god's dominion to a follower of that god. This bonus can be used after a die roll has been rolled that directly affect the blessed person. One could use it to make an enemy miss if it was close or turn a critical hit into a normal hit if you were blessed by a war god or survival god. It could be used for a reaction roll if the blessing fit the occasion or a local seasonal weather roll if you are blessed by a farm god. Other common civilian uses would be professional jobs roll, etc. The blessing will be lost if you act contrary to your god's wishes or disrespect the god, but otherwise, it will stay until used. Mostly unchanged: IQ 14 Theologian Increases the number your priestly blessings can be used by 1. Taken once, not once per god. So a Theologian without any preparations could give two uses of a +-1 bonus to a normal follower. On a 5vsIQ roll. With a proper ceremony or a quick sacrifice, the roll would be easier. If the receiver of the blessing is a devotee of the god he would get another use out of the blessing. A character can follow more than one god, be a devotee of more than one god and have active blessings from more than one god. Blessings doesn't stack, you can't use more than one on any given die roll. You can only have one blessing per god at a time. If you have a 2 use blessing and get another triple blessing, you can change the double one for the triple, but they don't stack in any way. A system like this would be important enough for most people to go to a Priest regularly and at the same time not be so important that people have to do it. There is no time limit on how long the blessing stays with you, and it is impossible to know for the character if it has been used or not. So most people will renew it as often as they can, just in case. And even a casual blessing from a wandering priest without any sacrifice can work, so it can't hurt to try. Last edited by Nils_Lindeberg; 07-30-2018 at 05:13 AM. Reason: Minor update: No Charisma prereq. Same cost for Heroes and Wizards. |
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#2 |
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Join Date: May 2018
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For reference, the priest and theologian thread has a discussion along these lines, which is what motivated me to make the theurgy system.
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#3 |
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Join Date: May 2018
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In case there are people who don't already know this, my Theurgy thread is called "A different take on priests".
It's not a minimal system like the one Nils suggests. |
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#4 | |
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Join Date: Jul 2018
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I kind of love the 5 min NPC. So in my eyes, the best house rule or suggestion for change is the ones that change little but still have an impact in the right direction. It doesn't have to solve everything since the vanilla system worked fairly well. But then again, the Priest system is almost none existent, so it is hard to change it just a little and make a great system out of it. :-) |
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#5 | |
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Join Date: May 2018
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#6 | |
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Join Date: Jul 2018
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And I kind of doubt that this character took 5 min to put together. But it looks interesting and it is far from a basic vanilla 32 pointer. But 20 "spells" takes time to choose and write down. The cult/religion needs to be specified. Players need to write down times for ceremonies, adjust the play around said ceremonies and I'm not sure that appeals to the people that want a fast paced hack a slash? Maybe if the GM do all the prep work ahead of time, and only let the rule focused people play Theurgs. Then a lot of the rule crunch wouldn't slow down play. And there are some good things too, like placing most of the Priest stuff outside combat, and more of an in between type of activity. The ritual times seems a little bit arbitrary. It would work great for some religions, but not at all for others. And I am not quite sure why theurgy needs to be excluded from wizardly magics and vice versa? If you want them to exclude each other, just make the Priest talents cost triple for wizards. In most religions there are no distinction between wizards and priests. And in many fantasy pantheons there are gods of magic. But all in all an interesting read. And if I had a campaign starting I might consider using some of them. But I would rather see it as an optional rule if it was implemented in the new version of TFT. Just too much crunch. It is like Rich's divine system with a 4th attribute. It works, but it adds too much. I am a minimalist when it comes to house rules. Do some with little rather than everything with a lot. |
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#7 | |
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Join Date: Jul 2018
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#8 | ||
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Join Date: May 2018
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#9 |
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Join Date: Jul 2018
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Thanks for the clarification Zot.
So if there will be any changes in the normal TFT rules, it will be a light errata/clarification to the existing minimalistic talents, but no more. And probably not even that. :-( I would have liked to se something along the lines of my light weight, low word count and inoffensive change in the official RAW and then something like your Toolkit for an optional rule or article in the Companion. :-( |
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#10 | |
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Join Date: May 2018
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