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#5 |
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Join Date: May 2015
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When we had played TFT so much that we wanted more complexity (1980-1984-5 or so), we started a big house-rule redesign project and one thing we tried included impulse movement and action systems.
There's potential for cool things, but it's not easy to do well and it is a huge jump in complexity and detail. Seemed like overkill. Phoenix Command also uses an impulse system (and there is a module for melee weapons), but also seems like overkill even just in the movement system. But it is interesting and some people like it. If you're interested in this and haven't tried GURPS, I'd suggest you try it first. It goes part-way but is much simpler, faster, and easier to use. Turns are 1 second rather than 5, and the movement and actions of figures are interleaved (so not everyone on a side moves at once). The result is really nice and playable. I think it gets you most of the benefit of an impulse system without most of the work and slowness. |
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