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Old 07-27-2018, 10:54 AM   #7
Anomylous
 
Join Date: Jul 2018
Default Re: Elemental magic

Went and got those files. Here's the spell categories I came up with:

Spoiler:  


I haven't yet come up with a good and balanced way of encouraging characters to specialize in one of them. Ideas I've considered include:

- setting the base cost to learn any spell to 2 IQ points (for all figures), unless you have the Talent for that category - so Fire costs 2 IQ slots to learn, or 1 if you have the "Fire College" talent (probably a 2-point talent itself). Removes distinction between wizard/non-wizard characters. Not playtested.

- granting DX bonuses, ST discounts, and special abilities to characters who learn a bunch of spells in one category. Playtested - can easily lead to very overpowered wizards.

- allowing the purchase of Feats with XP, that give you a bonus of some kind to all the spells you know in a single category. Not playtested - might be too complex.
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